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Apocalipsis: Harry at the End of the World Game

Joining him on his journey, you will meet fantastical creatures, straight from the minds of 15th-century European artists, and help him overcome his own personal demons. The black heart of Apocalipsis comes from its style, though its core gameplay is serviceable for a point-and-click adventure. You can control Harry by swapping between traditional movement, or a point-and-click approach, the latter of which is much more viable. Solving puzzles comes down to having the correct item found and equipped, and the game won’t allow you to proceed until you’ve done everything in the correct order.

Apocalipsis: Harry at the End of the World

We were terrified of the future, like the woman in the TV show—yet we also secretly longed for the arrival of the catastrophe because only it could release us from the anxiety of waiting. Wow, the art style is really cool, but point & click games are not for me. I’ve never tried one that I was able to finish without getting board first. While most of the challenges you deal with are about thinking your way through, two of them take a more action-oriented turn. The first involves Harry running across a bridge being bombarded by cannonballs, which hit the ground in fixed places at regular intervals.

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Apocalipsis Harry at the end of the world

Today this fear is often expressed in terms of AI, but it first surfaced more than a century ago in the 1920 play R.U.R., by the Czech playwright Karel Čapek. Čapek invented both the word robot (adapted from a Czech word meaning “forced labor”) and the first robot uprising; at the end of the play, only one human is left on Earth, an engineer spared by the robots to help them reproduce. Apocalipsis is an interesting adventure that sports a uniquely melancholic aesthetic. The setting and mood won’t be to everyone’s tastes, but if you’re looking for something different and have the patience for the point-and-click style, this one is worth checking out.

There are references to the Dance Macabre theme through the game. The puzzles are actually fun to solve – when you get the gist of it. I admit to being quite lost at first and almost giving up before finding aYouTube walkthrough to show me the first clue. There’s not much of a tutorial or hint system here, something that’s sorely missing. If you’re stuck on a scene, there’s just no way past without solving it.

But neither would seem to grab me reading the review together with the online footage. This game was originally covered as part of our Nindie Round Up punch-punk.com series that sought to give coverage to a wider breadth of Switch eShop games beyond our standard reviews. In an effort to make our impressions easier to find, we’re presenting the original text below in our mini-review format.

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